initial oogynize check in _ this actually used to work!
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27
DataAccessLayer/TestData/Files/DupFiles2/OogyKeepInMind.txt
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27
DataAccessLayer/TestData/Files/DupFiles2/OogyKeepInMind.txt
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[ShellExecuteLauncher.cs]
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-------------------------
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Right now ShellExecuteLauncher iterates thru all top level windows
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until it finds the name of the file in the title bar.
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comments:
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-to avoid collisions with duplicate file names (hold a map of
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previous window handles), so if the file name is in the title and
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it is not already mapped it's the new window.
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-maybe invoke bh or resolvers to do the work and skip title search
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all together.
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Workspace launching (more testing to do with new resolver events)
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~but one possibility could be:
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-------------------------
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launcher calls BH -> AboutToLaunchWorkspace(), button hook disables
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all newly created buttons and listens for WM_CREATE and parentNotify_WM_CREATES...
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... in order... that is our in order handle table.
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launcher calls BH -> LaunchDone(artifacts), we use the artifacts in order
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in our table and launcher gets the list of handles.
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~this would work if launcher accurately launches in order and all windows
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are created in order. ~launcher should wait till resolve event occurs?
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~before launching next???
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--------------------------------------------
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