initial oogynize check in _ this actually used to work!
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99
Platform/Platform.csproj
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99
Platform/Platform.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>9.0.30729</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{F6929AFC-BF61-43A0-BABD-F807B65FFFA1}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Foo.Platform</RootNamespace>
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<AssemblyName>Platform</AssemblyName>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<SccProjectName>
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</SccProjectName>
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<SccLocalPath>
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</SccLocalPath>
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<SccAuxPath>
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</SccAuxPath>
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<SccProvider>
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</SccProvider>
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<TargetFrameworkSubset>
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</TargetFrameworkSubset>
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<SignAssembly>true</SignAssembly>
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<AssemblyOriginatorKeyFile>MyKeyFile.SNK</AssemblyOriginatorKeyFile>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\Target\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\Target\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="log4net, Version=1.2.10.0, Culture=neutral, PublicKeyToken=1b44e1d426115821, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\Components\log4net.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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</Reference>
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<Reference Include="System.Data" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Interacters\BHInteracter.cs" />
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<Compile Include="Satellite\GUI.cs" />
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<Compile Include="Utilities\DebugLogger.cs" />
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<Compile Include="Env.cs" />
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<Compile Include="ErrorReporting\UserError.cs" />
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<Compile Include="Utilities\FileM.cs" />
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<Compile Include="InstallationSpec.cs" />
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<Compile Include="Logger.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Utilities\RegM.cs" />
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<Compile Include="Win32.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="app.config" />
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<None Include="MyKeyFile.SNK" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Satellite\Satellite.csproj">
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<Project>{6DC93F91-D6D4-4C35-8A83-C180E8E22E16}</Project>
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<Name>Satellite</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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<PropertyGroup>
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<PostBuildEvent>$(FrameworkDir)\regasm.exe "$(SolutionDir)target\$(ConfigurationName)\$(TargetFileName)" /unregister
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$(FrameworkDir)\regasm.exe "$(SolutionDir)target\$(ConfigurationName)\$(TargetFileName)" /tlb:$(TargetName).tlb /codebase
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mkdir "$(SolutionDir)target\$(ConfigurationName)\Resources"
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xcopy "$(ProjectDir)Resources" "$(SolutionDir)target\$(ConfigurationName)\Resources" /E /C /Y
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copy "$(SolutionDir)Components\log4net.dll" "$(SolutionDir)target\$(ConfigurationName)\log4net.dll" /Y</PostBuildEvent>
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<PreBuildEvent>
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</PreBuildEvent>
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</PropertyGroup>
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</Project>
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