initial checkin of yaulw (locally)
This commit is contained in:
507
Thread/DispatcherThread.cs
Normal file
507
Thread/DispatcherThread.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Sys = System.Threading;
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using System.Reflection;
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using Yaulw.WPF;
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using System.Threading;
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using System.Windows.Threading;
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using Yaulw.Other;
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namespace Yaulw.Thread
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{
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/// <summary>
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///
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/// </summary>
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public enum DispatcherThreatType
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{
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WPF,
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// Winforms // ~Not implmented
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// Silverlight? // ~Not implemented
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}
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/// <summary>
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///
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/// </summary>
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public class WindowType
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{
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public Type T;
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public Enum Key;
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public bool IsSingleton;
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public bool IsPerformanceLoaded;
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public WindowType(Type t, Enum Key, bool IsSingleton, bool IsPerformanceLoaded)
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{
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this.T = t;
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this.Key = Key;
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this.IsSingleton = IsSingleton;
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this.IsPerformanceLoaded = IsPerformanceLoaded;
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}
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}
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/// <summary>
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///
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/// </summary>
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public class WindowAttributes
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{
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public IntPtr hWndOwner;
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public uint Height;
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public uint Width;
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public int Top;
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public int Left;
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public string Title;
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public WindowAttributes(IntPtr hWndOwner, uint Height, uint Width, int Top, int Left, string Title)
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{
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this.hWndOwner = hWndOwner;
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this.Height = Height;
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this.Width = Width;
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this.Top = Top;
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this.Left = Left;
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this.Title = Title;
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}
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public WindowAttributes(IntPtr hWndOwner, int Top, int Left)
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{
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this.hWndOwner = hWndOwner;
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this.Height = 0;
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this.Width = 0;
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this.Top = Top;
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this.Left = Left;
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this.Title = String.Empty;
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}
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public WindowAttributes(IntPtr hWndOwner)
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{
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this.hWndOwner = hWndOwner;
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this.Height = 0;
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this.Width = 0;
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this.Top = int.MinValue;
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this.Left = int.MinValue;
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this.Title = String.Empty;
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}
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}
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#region Window Manager Definition
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/// <summary>
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/// Abstract Base Class all Window Managers must inherit from.
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///
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/// </summary>
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public abstract class WindowManager : IDisposable
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{
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#region Private Members
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private Dictionary<WindowType, List<object>> s_WindowsToManage = new Dictionary<WindowType, List<object>>();
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#endregion
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#region Construction
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/// <summary>
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/// Construct a Window Manager Object
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/// </summary>
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/// <param name="dispatcher">Thread Dispatcher Object</param>
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/// <param name="windowTypes">Window Types this WindowManager is managing</param>
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/// <param name="PerformanceLoad">true, to load performance enabled windows upon construction</param>
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public WindowManager(Dispatcher dispatcher, WindowType[] windowTypes, bool PerformanceLoad)
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{
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Dispatcher = dispatcher;
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WindowTypes = windowTypes;
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if (Dispatcher == null)
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throw new ArgumentException("dispatcher can't be null");
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if (windowTypes == null || windowTypes.Length < 1)
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throw new ArgumentException("windowTypes can't be null or empty");
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// Add All Window Types
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foreach (WindowType type in windowTypes)
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{
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// Add the Type to be managed
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AddWindowTypeToManage(type);
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// perform performance optimization
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if (PerformanceLoad && type.IsPerformanceLoaded)
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{
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object o = CreateInstance(type);
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AddObject(type, o);
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}
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}
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}
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#endregion
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#region Public Properties
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/// <summary>
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/// Returns the Dispatcher Thread responsible for this Window Manager
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/// </summary>
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public Dispatcher Dispatcher { get; private set; }
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/// <summary>
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/// Returns all the Window Types that have been set to be managed by this Window Manager
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/// </summary>
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public WindowType[] WindowTypes { get; private set; }
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#endregion
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#region Protected Common Window Object Operations
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/// <summary>
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/// Create a new Object Instance of type
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/// </summary>
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/// <param name="window">type of object to create</param>
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/// <returns>a new object for type, or null</returns>
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protected object CreateInstance(WindowType window)
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{
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object o = null;
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if (window != null)
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o = Activator.CreateInstance(window.T);
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return o;
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}
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/// <summary>
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/// Create a new Object Instance of type
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/// </summary>
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/// <param name="windowKey">type of object to create</param>
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/// <returns>a new object for type, or null</returns>
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protected object CreateInstance(Enum windowKey)
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{
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return CreateInstance(GetType(windowKey));
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="windowKey"></param>
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/// <returns></returns>
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protected List<object> GetObjects(Enum windowKey)
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{
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foreach (WindowType type in s_WindowsToManage.Keys)
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{
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if (type.Key.ToString() == windowKey.ToString())
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return s_WindowsToManage[type];
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}
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return null;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="window"></param>
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/// <returns></returns>
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protected List<object> GetObjects(WindowType window)
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{
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foreach (WindowType type in s_WindowsToManage.Keys)
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{
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if (type.Key.ToString() == window.Key.ToString())
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return s_WindowsToManage[type];
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}
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return null;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="windowKey"></param>
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/// <returns></returns>
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protected WindowType GetType(Enum windowKey)
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{
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foreach (WindowType type in s_WindowsToManage.Keys)
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{
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if (type.Key.ToString() == windowKey.ToString())
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return type;
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}
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return null;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="window"></param>
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/// <param name="o"></param>
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/// <returns></returns>
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protected bool AddObject(WindowType window, object o)
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{
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if (AddWindowTypeToManage(window))
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{
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List<object> objects = GetObjects(window);
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if (objects.Count == 0)
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{
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objects.Add(o);
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return true;
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}
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else if (objects.Count > 0 && !window.IsSingleton)
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{
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objects.Add(o);
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return true;
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}
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}
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return false;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="windowKey"></param>
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/// <param name="o"></param>
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/// <returns></returns>
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protected bool AddObject(Enum windowKey, object o)
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{
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WindowType type = GetType(windowKey);
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if (type != null)
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{
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List<object> objects = GetObjects(windowKey);
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if (objects.Count == 0)
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{
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objects.Add(o);
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return true;
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}
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else if (objects.Count > 0 && !type.IsSingleton)
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{
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objects.Add(o);
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return true;
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}
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}
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return false;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="window"></param>
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/// <returns></returns>
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protected bool DeleteObject(WindowType window)
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{
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List<object> objects = GetObjects(window);
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if (objects != null && objects.Count > 0)
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{
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int nIndex = objects.Count - 1;
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if (objects[nIndex] is IDisposable)
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((IDisposable)objects[nIndex]).Dispose();
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objects.RemoveAt(nIndex);
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return true;
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}
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return false;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="windowKey"></param>
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/// <returns></returns>
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protected bool DeleteObject(Enum windowKey)
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{
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List<object> objects = GetObjects(windowKey);
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if (objects != null && objects.Count > 0)
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{
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int nIndex = objects.Count - 1;
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if (objects[nIndex] is IDisposable)
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((IDisposable)objects[nIndex]).Dispose();
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objects.RemoveAt(nIndex);
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return true;
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}
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return false;
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}
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/// <summary>
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///
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/// </summary>
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protected void ClearAllObjects()
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{
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// Iterate thru all objects and call dispose on them if they support it,
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// then clear main dictionary
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foreach (WindowType type in s_WindowsToManage.Keys)
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while (DeleteObject(type)) ;
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s_WindowsToManage.Clear();
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="window"></param>
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/// <returns></returns>
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protected bool AddWindowTypeToManage(WindowType window)
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{
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if (window != null && !IsWindowTypeManaged(window))
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s_WindowsToManage[window] = new List<object>();
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return (IsWindowTypeManaged(window));
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="window"></param>
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/// <returns></returns>
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protected bool IsWindowTypeManaged(WindowType window)
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{
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if (window != null)
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{
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foreach (WindowType type in s_WindowsToManage.Keys)
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{
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if (type.Key.ToString() == window.Key.ToString())
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return true;
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}
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}
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return false;
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}
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#endregion
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#region Abtract Methods
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public delegate object ShowDelegate(Enum windowKey, WindowAttributes attributes, object tag);
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public abstract object ShowWindow(Enum windowKey, WindowAttributes attributes, object tag);
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public abstract object ShowDialog(Enum windowKey, WindowAttributes attributes, object tag);
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public delegate bool HideCloseDelegate(Enum windowKey);
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public abstract bool HideWindow(Enum windowKey);
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public abstract bool CloseWindow(Enum windowKey);
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public delegate bool ActionDelegate(Enum windowKey, DelegateCollection.Bool_Param1_Window_Func action);
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public abstract bool RunAction(Enum windowKey, DelegateCollection.Bool_Param1_Window_Func action);
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public abstract void Dispose();
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#endregion
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#region Public Methods
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/// <summary>
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/// Get All Window Objects for a Window, in a readonly fashion
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/// </summary>
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/// <param name="windowKey"></param>
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/// <returns></returns>
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public object[] GetAllWindowObjectsForWindow(Enum windowKey)
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{
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List<object> objects = GetObjects(windowKey);
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if (objects != null)
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return objects.ToArray();
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else
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return null;
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}
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#endregion
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}
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#endregion
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#region Dispatcher Thread
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/// <summary>
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///
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/// </summary>
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static class DispatcherThread
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{
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#region Private Static Members
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private static Sys.Thread s_DispatcherThread = null;
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private static bool s_DispatcherThreadIsInitialized = false;
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private static WPFWindowManager s_wpfWindowManager = null;
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private static DispatcherThreatType s_useWindowManagerType = DispatcherThreatType.WPF;
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private static WindowType[] s_windowTypes = null;
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private static bool s_PerformPerformanceLoad = false;
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#endregion
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#region Private Static Methods
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/// <summary>
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/// Message Loop Thread for ButtonForm
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/// </summary>
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private static void ThreadProc()
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{
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// Create WindowManager Object on this thread *Allow global access to the object*
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if (s_useWindowManagerType == DispatcherThreatType.WPF)
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s_wpfWindowManager = new WPFWindowManager(Dispatcher.CurrentDispatcher, s_windowTypes, s_PerformPerformanceLoad);
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s_DispatcherThreadIsInitialized = true; // always set to true to allow caller to exit out
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if (s_wpfWindowManager != null)
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{
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//Enter Dispatcher Message Loop
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System.Windows.Threading.Dispatcher.Run();
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}
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}
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#endregion
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#region Public Static Methods
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/// <summary>
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/// Retrieve the Window Manager for this Dispatcher Thread
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/// </summary>
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/// <returns>a valid window Manager or null, if none</returns>
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public static WindowManager GetWMForDispatcher()
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{
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if (s_DispatcherThreadIsInitialized)
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{
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if (s_useWindowManagerType == DispatcherThreatType.WPF && s_wpfWindowManager != null)
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return s_wpfWindowManager;
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}
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return null;
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}
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/// <summary>
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/// Use this function to start the Dispatcher ThreadProc(above), if needed. COM+ can shutdown the thread anytime,
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/// we need to make sure that the thread is alive BEFORE calling WindowManager
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/// </summary>
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public static void Start(DispatcherThreatType threatType, WindowType[] windowTypes, bool PerformPerformanceLoad, bool bWait)
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{
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if (s_DispatcherThread != null && s_DispatcherThread.IsAlive)
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{
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return;
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}
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else
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{
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s_DispatcherThreadIsInitialized = false;
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// Specify Thread Attributes
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s_useWindowManagerType = threatType;
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s_windowTypes = windowTypes;
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s_PerformPerformanceLoad = PerformPerformanceLoad;
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// Start a new Thread so it can become the Message Loop
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s_DispatcherThread = new Sys.Thread(new Sys.ThreadStart(DispatcherThread.ThreadProc));
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// GUI components require the thread to be STA; otherwise throws an error
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s_DispatcherThread.SetApartmentState(ApartmentState.STA);
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s_DispatcherThread.Start();
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// Make sure the Application Object is running
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// (COM will eventually just time out otherwise)
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if (bWait) // Syncronous call
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{
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while (!s_DispatcherThreadIsInitialized)
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System.Threading.Thread.Sleep(20);
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}
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}
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}
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/// <summary>
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/// Terminates all ButtonForm Objects and the Message Dispatcher Thread *do this only on shutdown*
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/// </summary>
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public static void Stop()
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{
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if (s_DispatcherThreadIsInitialized)
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{
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// Enforce that all WindowManagers support IDispose
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if (s_wpfWindowManager != null)
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{
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s_wpfWindowManager.Dispose();
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s_wpfWindowManager = null;
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}
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s_DispatcherThread.Abort();
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s_DispatcherThreadIsInitialized = false;
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s_DispatcherThread = null;
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}
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}
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#endregion
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}
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#endregion
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}
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Reference in New Issue
Block a user