initial checkin of yaulw (locally)
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143
Thread/TTimer.cs
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143
Thread/TTimer.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Timers;
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using System.Windows.Threading;
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using WinThread = System.Threading;
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namespace Yaulw.Thread
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{
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/// <remarks>
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/// Wrapper class around Timer Object * Multi-Threated *
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/// </remarks>
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public class TTimer : IDisposable
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{
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#region Private Members
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private Timer _Timer = new Timer();
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private bool _disposed = false;
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#endregion
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#region Construction
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/// <summary>
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/// Creates a new Multi-threaded System.Timer
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/// </summary>
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/// <param name="ElapsedHandler">Event Handler for Timer</param>
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/// <param name="IntervalMiliseconds">Interval in Miliseconds</param>
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/// <param name="StartEnabled">True to start the timer upon creation, false otherwise</param>
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/// <returns>A Timer Object, which should be Disposed by Caller</returns>
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public TTimer(ElapsedEventHandler ElapsedHandler, int IntervalMiliseconds = 1000, bool StartEnabled = false)
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{
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if (ElapsedHandler != null)
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{
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_Timer = new System.Timers.Timer();
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_Timer.Elapsed += ElapsedHandler;
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// Set the Interval / start
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_Timer.Interval = IntervalMiliseconds;
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_Timer.Enabled = StartEnabled;
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if (StartEnabled)
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_Timer.Start();
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// Keep the timer alive
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GC.KeepAlive(_Timer);
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}
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}
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/// <summary>
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/// Finalizer
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/// </summary>
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~TTimer()
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{
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Dispose(true);
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}
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#endregion
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#region Public Methods
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/// <summary>
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/// Manually Start the Timer
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/// </summary>
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public void Start()
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{
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Stop(); // First Stop(), an existing Timer
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_Timer.Enabled = true;
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_Timer.Start();
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}
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/// <summary>
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/// Manually Start the Timer at a new Interval
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/// </summary>
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/// <param name="IntervalMiliseconds">Interval in Miliseconds</param>
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public void Start(uint IntervalMiliseconds)
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{
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Stop(); // First Stop(), an existing Timer
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_Timer.Interval = IntervalMiliseconds;
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_Timer.Enabled = true;
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_Timer.Start();
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}
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/// <summary>
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/// Manually Start the Timer at a new Interval
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/// </summary>
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/// <param name="tsInterval">Interval as a TimeSpan</param>
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public void Start(TimeSpan tsInterval)
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{
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Stop(); // First Stop(), an existing Timer
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_Timer.Interval = tsInterval.TotalMilliseconds;
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_Timer.Enabled = true;
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_Timer.Start();
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}
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/// <summary>
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/// Manually Stop the Timer
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/// </summary>
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public void Stop()
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{
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_Timer.Enabled = false;
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_Timer.Stop();
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}
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#endregion
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#region IDisposable Members
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/// <summary>
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/// Dispose the Timer Object
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/// </summary>
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public void Dispose()
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{
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Dispose(true);
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// Use SupressFinalize in case a subclass
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// of this type implements a finalizer
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GC.SuppressFinalize(this);
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}
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/// <summary>
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/// Dispose the Timer Object
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/// </summary>
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/// <param name="disposing">true, if called from within</param>
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protected virtual void Dispose(bool disposing)
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{
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if (!_disposed)
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{
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if (disposing)
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{
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if (_Timer != null)
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_Timer.Dispose();
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}
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// Indicate that the instance has been disposed.
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_Timer = null;
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_disposed = true;
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}
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}
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#endregion
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}
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}
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