Files
Yaulw/Thread/DispatcherThread.cs
2016-02-15 12:32:26 -05:00

508 lines
16 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Sys = System.Threading;
using System.Reflection;
using Yaulw.WPF;
using System.Threading;
using System.Windows.Threading;
using Yaulw.Other;
namespace Yaulw.Thread
{
/// <summary>
///
/// </summary>
public enum DispatcherThreatType
{
WPF,
// Winforms // ~Not implmented
// Silverlight? // ~Not implemented
}
/// <summary>
///
/// </summary>
public class WindowType
{
public Type T;
public Enum Key;
public bool IsSingleton;
public bool IsPerformanceLoaded;
public WindowType(Type t, Enum Key, bool IsSingleton, bool IsPerformanceLoaded)
{
this.T = t;
this.Key = Key;
this.IsSingleton = IsSingleton;
this.IsPerformanceLoaded = IsPerformanceLoaded;
}
}
/// <summary>
///
/// </summary>
public class WindowAttributes
{
public IntPtr hWndOwner;
public uint Height;
public uint Width;
public int Top;
public int Left;
public string Title;
public WindowAttributes(IntPtr hWndOwner, uint Height, uint Width, int Top, int Left, string Title)
{
this.hWndOwner = hWndOwner;
this.Height = Height;
this.Width = Width;
this.Top = Top;
this.Left = Left;
this.Title = Title;
}
public WindowAttributes(IntPtr hWndOwner, int Top, int Left)
{
this.hWndOwner = hWndOwner;
this.Height = 0;
this.Width = 0;
this.Top = Top;
this.Left = Left;
this.Title = String.Empty;
}
public WindowAttributes(IntPtr hWndOwner)
{
this.hWndOwner = hWndOwner;
this.Height = 0;
this.Width = 0;
this.Top = int.MinValue;
this.Left = int.MinValue;
this.Title = String.Empty;
}
}
#region Window Manager Definition
/// <summary>
/// Abstract Base Class all Window Managers must inherit from.
///
/// </summary>
public abstract class WindowManager : IDisposable
{
#region Private Members
private Dictionary<WindowType, List<object>> s_WindowsToManage = new Dictionary<WindowType, List<object>>();
#endregion
#region Construction
/// <summary>
/// Construct a Window Manager Object
/// </summary>
/// <param name="dispatcher">Thread Dispatcher Object</param>
/// <param name="windowTypes">Window Types this WindowManager is managing</param>
/// <param name="PerformanceLoad">true, to load performance enabled windows upon construction</param>
public WindowManager(Dispatcher dispatcher, WindowType[] windowTypes, bool PerformanceLoad)
{
Dispatcher = dispatcher;
WindowTypes = windowTypes;
if (Dispatcher == null)
throw new ArgumentException("dispatcher can't be null");
if (windowTypes == null || windowTypes.Length < 1)
throw new ArgumentException("windowTypes can't be null or empty");
// Add All Window Types
foreach (WindowType type in windowTypes)
{
// Add the Type to be managed
AddWindowTypeToManage(type);
// perform performance optimization
if (PerformanceLoad && type.IsPerformanceLoaded)
{
object o = CreateInstance(type);
AddObject(type, o);
}
}
}
#endregion
#region Public Properties
/// <summary>
/// Returns the Dispatcher Thread responsible for this Window Manager
/// </summary>
public Dispatcher Dispatcher { get; private set; }
/// <summary>
/// Returns all the Window Types that have been set to be managed by this Window Manager
/// </summary>
public WindowType[] WindowTypes { get; private set; }
#endregion
#region Protected Common Window Object Operations
/// <summary>
/// Create a new Object Instance of type
/// </summary>
/// <param name="window">type of object to create</param>
/// <returns>a new object for type, or null</returns>
protected object CreateInstance(WindowType window)
{
object o = null;
if (window != null)
o = Activator.CreateInstance(window.T);
return o;
}
/// <summary>
/// Create a new Object Instance of type
/// </summary>
/// <param name="windowKey">type of object to create</param>
/// <returns>a new object for type, or null</returns>
protected object CreateInstance(Enum windowKey)
{
return CreateInstance(GetType(windowKey));
}
/// <summary>
///
/// </summary>
/// <param name="windowKey"></param>
/// <returns></returns>
protected List<object> GetObjects(Enum windowKey)
{
foreach (WindowType type in s_WindowsToManage.Keys)
{
if (type.Key.ToString() == windowKey.ToString())
return s_WindowsToManage[type];
}
return null;
}
/// <summary>
///
/// </summary>
/// <param name="window"></param>
/// <returns></returns>
protected List<object> GetObjects(WindowType window)
{
foreach (WindowType type in s_WindowsToManage.Keys)
{
if (type.Key.ToString() == window.Key.ToString())
return s_WindowsToManage[type];
}
return null;
}
/// <summary>
///
/// </summary>
/// <param name="windowKey"></param>
/// <returns></returns>
protected WindowType GetType(Enum windowKey)
{
foreach (WindowType type in s_WindowsToManage.Keys)
{
if (type.Key.ToString() == windowKey.ToString())
return type;
}
return null;
}
/// <summary>
///
/// </summary>
/// <param name="window"></param>
/// <param name="o"></param>
/// <returns></returns>
protected bool AddObject(WindowType window, object o)
{
if (AddWindowTypeToManage(window))
{
List<object> objects = GetObjects(window);
if (objects.Count == 0)
{
objects.Add(o);
return true;
}
else if (objects.Count > 0 && !window.IsSingleton)
{
objects.Add(o);
return true;
}
}
return false;
}
/// <summary>
///
/// </summary>
/// <param name="windowKey"></param>
/// <param name="o"></param>
/// <returns></returns>
protected bool AddObject(Enum windowKey, object o)
{
WindowType type = GetType(windowKey);
if (type != null)
{
List<object> objects = GetObjects(windowKey);
if (objects.Count == 0)
{
objects.Add(o);
return true;
}
else if (objects.Count > 0 && !type.IsSingleton)
{
objects.Add(o);
return true;
}
}
return false;
}
/// <summary>
///
/// </summary>
/// <param name="window"></param>
/// <returns></returns>
protected bool DeleteObject(WindowType window)
{
List<object> objects = GetObjects(window);
if (objects != null && objects.Count > 0)
{
int nIndex = objects.Count - 1;
if (objects[nIndex] is IDisposable)
((IDisposable)objects[nIndex]).Dispose();
objects.RemoveAt(nIndex);
return true;
}
return false;
}
/// <summary>
///
/// </summary>
/// <param name="windowKey"></param>
/// <returns></returns>
protected bool DeleteObject(Enum windowKey)
{
List<object> objects = GetObjects(windowKey);
if (objects != null && objects.Count > 0)
{
int nIndex = objects.Count - 1;
if (objects[nIndex] is IDisposable)
((IDisposable)objects[nIndex]).Dispose();
objects.RemoveAt(nIndex);
return true;
}
return false;
}
/// <summary>
///
/// </summary>
protected void ClearAllObjects()
{
// Iterate thru all objects and call dispose on them if they support it,
// then clear main dictionary
foreach (WindowType type in s_WindowsToManage.Keys)
while (DeleteObject(type)) ;
s_WindowsToManage.Clear();
}
/// <summary>
///
/// </summary>
/// <param name="window"></param>
/// <returns></returns>
protected bool AddWindowTypeToManage(WindowType window)
{
if (window != null && !IsWindowTypeManaged(window))
s_WindowsToManage[window] = new List<object>();
return (IsWindowTypeManaged(window));
}
/// <summary>
///
/// </summary>
/// <param name="window"></param>
/// <returns></returns>
protected bool IsWindowTypeManaged(WindowType window)
{
if (window != null)
{
foreach (WindowType type in s_WindowsToManage.Keys)
{
if (type.Key.ToString() == window.Key.ToString())
return true;
}
}
return false;
}
#endregion
#region Abtract Methods
public delegate object ShowDelegate(Enum windowKey, WindowAttributes attributes, object tag);
public abstract object ShowWindow(Enum windowKey, WindowAttributes attributes, object tag);
public abstract object ShowDialog(Enum windowKey, WindowAttributes attributes, object tag);
public delegate bool HideCloseDelegate(Enum windowKey);
public abstract bool HideWindow(Enum windowKey);
public abstract bool CloseWindow(Enum windowKey);
public delegate bool ActionDelegate(Enum windowKey, DelegateCollection.Bool_Param1_Window_Func action);
public abstract bool RunAction(Enum windowKey, DelegateCollection.Bool_Param1_Window_Func action);
public abstract void Dispose();
#endregion
#region Public Methods
/// <summary>
/// Get All Window Objects for a Window, in a readonly fashion
/// </summary>
/// <param name="windowKey"></param>
/// <returns></returns>
public object[] GetAllWindowObjectsForWindow(Enum windowKey)
{
List<object> objects = GetObjects(windowKey);
if (objects != null)
return objects.ToArray();
else
return null;
}
#endregion
}
#endregion
#region Dispatcher Thread
/// <summary>
///
/// </summary>
static class DispatcherThread
{
#region Private Static Members
private static Sys.Thread s_DispatcherThread = null;
private static bool s_DispatcherThreadIsInitialized = false;
private static WPFWindowManager s_wpfWindowManager = null;
private static DispatcherThreatType s_useWindowManagerType = DispatcherThreatType.WPF;
private static WindowType[] s_windowTypes = null;
private static bool s_PerformPerformanceLoad = false;
#endregion
#region Private Static Methods
/// <summary>
/// Message Loop Thread for ButtonForm
/// </summary>
private static void ThreadProc()
{
// Create WindowManager Object on this thread *Allow global access to the object*
if (s_useWindowManagerType == DispatcherThreatType.WPF)
s_wpfWindowManager = new WPFWindowManager(Dispatcher.CurrentDispatcher, s_windowTypes, s_PerformPerformanceLoad);
s_DispatcherThreadIsInitialized = true; // always set to true to allow caller to exit out
if (s_wpfWindowManager != null)
{
//Enter Dispatcher Message Loop
System.Windows.Threading.Dispatcher.Run();
}
}
#endregion
#region Public Static Methods
/// <summary>
/// Retrieve the Window Manager for this Dispatcher Thread
/// </summary>
/// <returns>a valid window Manager or null, if none</returns>
public static WindowManager GetWMForDispatcher()
{
if (s_DispatcherThreadIsInitialized)
{
if (s_useWindowManagerType == DispatcherThreatType.WPF && s_wpfWindowManager != null)
return s_wpfWindowManager;
}
return null;
}
/// <summary>
/// Use this function to start the Dispatcher ThreadProc(above), if needed. COM+ can shutdown the thread anytime,
/// we need to make sure that the thread is alive BEFORE calling WindowManager
/// </summary>
public static void Start(DispatcherThreatType threatType, WindowType[] windowTypes, bool PerformPerformanceLoad, bool bWait)
{
if (s_DispatcherThread != null && s_DispatcherThread.IsAlive)
{
return;
}
else
{
s_DispatcherThreadIsInitialized = false;
// Specify Thread Attributes
s_useWindowManagerType = threatType;
s_windowTypes = windowTypes;
s_PerformPerformanceLoad = PerformPerformanceLoad;
// Start a new Thread so it can become the Message Loop
s_DispatcherThread = new Sys.Thread(new Sys.ThreadStart(DispatcherThread.ThreadProc));
// GUI components require the thread to be STA; otherwise throws an error
s_DispatcherThread.SetApartmentState(ApartmentState.STA);
s_DispatcherThread.Start();
// Make sure the Application Object is running
// (COM will eventually just time out otherwise)
if (bWait) // Syncronous call
{
while (!s_DispatcherThreadIsInitialized)
System.Threading.Thread.Sleep(20);
}
}
}
/// <summary>
/// Terminates all ButtonForm Objects and the Message Dispatcher Thread *do this only on shutdown*
/// </summary>
public static void Stop()
{
if (s_DispatcherThreadIsInitialized)
{
// Enforce that all WindowManagers support IDispose
if (s_wpfWindowManager != null)
{
s_wpfWindowManager.Dispose();
s_wpfWindowManager = null;
}
s_DispatcherThread.Abort();
s_DispatcherThreadIsInitialized = false;
s_DispatcherThread = null;
}
}
#endregion
}
#endregion
}