141 lines
4.4 KiB
C#
141 lines
4.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Timers;
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using System.Windows.Threading;
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using WinThread = System.Threading;
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namespace WatchdogLib.Thread
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{
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/// <summary>
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/// Wrapper class around Timer Objects
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/// </summary>
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public class TTimer : IDisposable
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{
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// private Members
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private Timer _Timer = new Timer();
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private bool _disposed = false;
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private Dispatcher _Dispatcher = null;
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private ElapsedEventHandler _DispatchedElapsedEvent = null;
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/// <summary>
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/// Creates a new Multi-threaded System.Timer
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/// </summary>
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/// <param name="ElapsedHandler">Event Handler for Timer</param>
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/// <param name="IntervalMiliseconds">Interval in Miliseconds</param>
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/// <param name="StartEnabled">True to start the timer upon creation, false otherwise</param>
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/// <returns>A Timer Object, which should be Disposed by Caller</returns>
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//public TTimer(ElapsedEventHandler ElapsedHandler, int IntervalMiliseconds = 1000, bool StartEnabled = false, bool bUseDispatcher = true)
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public TTimer(ElapsedEventHandler ElapsedHandler, int IntervalMiliseconds, bool StartEnabled, bool bUseDispatcher)
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{
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if (ElapsedHandler != null)
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{
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_Timer = new System.Timers.Timer();
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// The Primary Dispatcher thread is the thread that called us
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if (bUseDispatcher)
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{
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_Dispatcher = Dispatcher.CurrentDispatcher;
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_DispatchedElapsedEvent = ElapsedHandler;
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_Timer.Elapsed += new ElapsedEventHandler(_Timer_Elapsed);
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}
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else
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{
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_Timer.Elapsed += ElapsedHandler;
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}
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// Set the Interval / start
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_Timer.Interval = IntervalMiliseconds;
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_Timer.Enabled = StartEnabled;
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if (StartEnabled)
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_Timer.Start();
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// Keep the timer alive
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GC.KeepAlive(_Timer);
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}
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}
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/// <summary>
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/// For Dispatching the Event to the Primary Dispatcher Thread
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/// </summary>
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void _Timer_Elapsed(object sender, ElapsedEventArgs e)
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{
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object[] param_s = new object[] { sender, e };
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_Dispatcher.Invoke((ElapsedEventHandler)_DispatchedElapsedEvent, param_s);
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}
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/// <summary>
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/// Manually Start the Timer
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/// </summary>
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public void Start()
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{
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Stop(); // First Stop(), an existing Timer
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_Timer.Enabled = true;
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_Timer.Start();
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}
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/// <summary>
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/// Manually Start the Timer at a new Interval
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/// </summary>
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/// <param name="IntervalMiliseconds">Interval in Miliseconds</param>
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public void Start(uint IntervalMiliseconds)
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{
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Stop(); // First Stop(), an existing Timer
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_Timer.Interval = IntervalMiliseconds;
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_Timer.Enabled = true;
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_Timer.Start();
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}
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/// <summary>
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/// Manually Start the Timer at a new Interval
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/// </summary>
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/// <param name="tsInterval">Interval as a TimeSpan</param>
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public void Start(TimeSpan tsInterval)
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{
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Stop(); // First Stop(), an existing Timer
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_Timer.Interval = tsInterval.TotalMilliseconds;
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_Timer.Enabled = true;
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_Timer.Start();
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}
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/// <summary>
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/// Manually Stop the Timer
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/// </summary>
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public void Stop()
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{
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_Timer.Enabled = false;
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_Timer.Stop();
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}
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#region IDisposable Members
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public void Dispose()
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{
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Dispose(true);
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// Use SupressFinalize in case a subclass
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// of this type implements a finalizer
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GC.SuppressFinalize(this);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (!_disposed)
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{
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if (disposing)
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{
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if (_Timer != null)
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_Timer.Dispose();
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}
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// Indicate that the instance has been disposed.
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_Timer = null;
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_disposed = true;
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}
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}
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#endregion
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}
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}
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